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Patch notes - 20/05/2016

A new week, a new patch! As many players requested when we asked for possible content for future updates, we are introducing a new area designed for high-leveled mages. Enjoy!

  • A new area has been added in the hellish realm! Those who believe that they have the needed strength of mind may from now on explore the Hills of delusion.
  • Fixed the phase change of Bracelius.
  • Reduced the length of the tasks of the goblin encampment that hosts the goblin raffle.
  • Greatly increased the health/mana regeneration of soft boots.
  • Blood beasts are no longer inmune to ice and fire damage, but have a high resistance.
  • Lowered the physical damage resistance of cauchemars.
  • It should now be possible to send parcels to Port Sarlin.
  • Fixed the blacksmithing recipe of plate legs.
  • Fixed the cooldown timer of the elder snakecharmer.
  • Reduced the healing of lizard high guards.
  • Several mapbugs and typos have been fixed.

Posted on: 2016-05-20 18:20:05
Patch Notes - 11/05

New patch brings some needed changes to death penalty and level requirement on special equipment. Hope you enjoy! :)

  • Completely reworked the death penalty formula. Overall, the penalty should be about the same at low and high levels. In level ranges 150-220, the penalty should be considerably lower.
  • Fixed a bug that would cause the experience and skill losses on death to sometimes randomly be increased or decreased.
  • Players may now purchase two new blessings in the temple of the outpost, the burning embrace and the sacred hope. These blessings permanently reduce the players experience and skill/magic level death penalty, but have a high price.
  • Made the experience rate for players that have reached level 300 slightly decrease as they advance in their passive damage bonus.
  • The havoc spreader spawn has been expanded.
  • Revamped the character view page. It now displays the Sarlin Society rank in the character information (instead of the achievements section). It also shows the passive damage bonus.
  • Obsidian knives may now be used to carve statues out of ice cubes, clay lumps and pieces of marble rock.
  • The level requirement of talismans of truth, head of fardos, nether coat, infernal brigadine and boots of fortitude has been reduced to 220.
  • The level requirement of the boots of the hollow, sacred shell, runic shield, darkmoon bow, deathfire shield and legs of courage has been reduced to 200.
  • Increased the level requirement of Abyssus to 180.
  • Ring of lies is now only wieldable by druids of level 200 or higher.
  • Reduced the death weakness of Hateful wreckers.
  • Bracelius' bossfight room now contains a hydra tongue plant.
  • Increased the melee damage of spectral guardians but decreased their lifedrain and manadrain abilities.
  • Wild culpeos should now be able to smell invisible players. They have also gained some earth resistance.

Posted on: 2016-05-11 18:10:43
Patch notes - 07/05/16

With today's patch, the following things have been added into the game:

  • Two new bosses have been introduced into the game: Bracelius, a mighty sorcerer that has settled down in the cathedral; and Shard, an ice demigod that has awakened below the surface of eastern Frisiga.
  • Players that have reached the cap level will now still gain experience (with a reduced rate). However, when advancing a level, instead of gaining the usual stats (health, mana, capacity, speed...), they will gain a permanent 1% damage increase. This effect will stack, allowing players to indefinatelly increase their damage. This damage increase will also appear in the character description when looking at it.
  • Players of level 300 now lose soul points while training like normal players. This feature was only meant to be a temporary fix.
  • Sorcerers have received a passive buff that becomes active when they are promoted. It increases the magic damage they deal by a percentage minus a flat amount, which depend on the level and the magic level of the sorcerer. Approximatelly, this means that at level 50 sorcerers will deal about 3% more magic damage than druids (when casting the same spell), and up to 8% more magic damage at level 300.
  • Heavy magic missile runes and stalagmite runes have been reworked to have the same damage, mana cost, charges and price as fireball and icicle runes.
  • Thunderstorm and stone shower runes have been reworked to have the same damage, mana cost, charges and price as great fireball and avalanche runes.
  • Reworked the stats of the following items: Great ruby necklace, thunder greaves, ornate crossbow, (legendary) vissage of the endless twilight, necklace of the archmage, medical backpack and shadowdancer boots.
  • Added a new mechanic to one of the phases of Borboros. Also slightly adjusted the numbers of his abilities.
  • Increased the range of Conflagration and Overload to 5.
  • The Ruthless Seven have had their health greatly reduced. Their damage and abilities have also been tweaked.
  • Increased the experience rewards of the NPC tasks of the starting area of Frisiga. Also slightly increased the experience of troll shamans, acidic swamp oozes and crab spiders.
  • Some new houses have been added in Tindra. The amount of beds of some existing houses has been altered.
  • Reduced the maximum summons of deepsea portals to 3.
  • We randomly discovered the Fireball runes were not buyable at magic shop NPCs. They should be buyable now.
  • Renegade Pha'iuns now sell stalagmite and stone shower runes instead of thunderstorm runes.
  • Arcane robe no longer grants speed, but now grants 15% manadrain protection and 1 magic level.
  • Abyssus now grats 65% protection against chaos damage, and has a level requirement of 150.
  • The level requirement of the hell crusader helmet has been reduced to 220. It also grants 200 maximum mana now.
  • Sniper plate now increases your distance fighting by 2 instead of 3.
  • Decreased the ice protection of the signet ring from 4% to 3%.
  • Greyskull boots now decrease your speed by 15 instead of 20.
  • Increased the health and the speed of the remains of Sindri.
  • Increased the duration of the light, great light and ultimate light spells.
  • Increased the speed of the minions of Vas'un.

Posted on: 2016-05-07 14:24:49
Patch notes - 27/04/2016

With today's patch, the following things have been added into the game:

  • Fixed a bug that would cause players who died on gates of expertiese to crash the server.
  • Players that have reached level 300 no longer lose soul points while training at serunts. This should work now.
  • Some damage adjustments and balance changes have been done to several bosses and creatures.
  • Increased the damage of the spells Ignite, Curse and Electrify.
  • Reworked the following weapons: Mountain spike, Ice Rapier, Soul mace, Spectre axe and Ghost sword.
  • Increased the fire attack of Fire swords to 12.Increased the portal duration of Borboros to 50 seconds.
  • Added a mailbox to the Port Sarlin depot.
  • Fixed several typos and mapbugs.

Posted on: 2016-04-27 16:30:31
Game update - 21/04/2016

Today we bring you a new major game update! Among others, two new bosses and tons of new items have been introduced into the game. Make sure to download the lastest version of the game client (version 3.3), or you might experience crashes. Here you can read the detailed information:

  • Two new bosses have been added to the game: Borboros and the Broodlord. These bosses will constitute a new layer between the regular bosses of Hell and the Ruthless Seven; and will drop plenty new items that have been added to the game.
  • The Ruthless Seven have been balanced according to the new equipment introduced by these bosses.
  • Added two new types of potions! Ultimate mana potions and ultimate spirit potions will now be available to buy from some NPCs. Their refillable equivalents, the potion of greater purity and the potion of supreme wisdom, are also available to buy from Emilio. During the next days you can ask any GM to exchange your potions of greater wisdom and purity for these new potions.
  • Fixed a bug that would sometimes cause movement speed slows to be permanent when applied while the creature was stunned.
  • Players that have reached level 300 no longer lose soul points while training at serunts.
  • Fixed the nasty bug that would cause quest/level doors to delete the items under them when closing.
  • Spell damage increase of the enchantress staff has been reduced to 15%.
  • Increased the attack of the Terror spreader to 12.
  • Increased the rate at which the broodlings of the Imperial Chimera hatch.
  • Reworked the pathing script of Neeto's tremors.
  • Slightly increased the health of Energized Wardens.
  • Fixed the random behaviour of Enslaved Mortals.
  • The Nether Charge now grants the correct amount of experience points when killed.
  • Added some clarity to the instructions (both in the dialog as in the questlog) to Carla's task on infiltrating Karug's castle.
  • Plenty of new items are now sellable at Norbert.
  • Fixed some mapbugs and typos.

We hope you enjoy the update! Good luck and have fun in game! :)


Posted on: 2016-04-21 16:58:57
Patch notes - 08/04/2016
Again, this is mostly a patch of balancing and bugfixes, but some new content has been added to the game aswell. We are also starting a banner advertising campaign on several server lists and forums.
  • The bossfight against Thesarus has been reworked. Since the first days of Season 1, Thesarus has always been suposed to force players into adopting a special strategy to defeat him. However, with other tactics and by fighting him at higher than intended levels, players have worked around this strategy. That's why we have reworked this boss to let the sea terror be what it should have always been.
  • Fixed a bug that would cause Khur'obaros to crash the server when switching phases. Crashing the server seems to be trendy for Season 3 bosses.
  • Added two new alchemy recipes: Desperation beverage and accursed skull. Also, several other alchemy recipes have been adjusted.
  • Increased the spawntime of the creatures of the Realm of Khur'obaros.
  • Ornate shield now grants 2% death protection and its health gain has been increased to 165.
  • Recipes that require bamboo sticks and violet coprinos have been fixed.
  • Reworked the abilities of ghastly silencers to fit their intended concept.
  • Changed the formula of the mind blast spell of the shamans of undeath. It now does about the same damage when it can absorb the energy of 1-2 players, but has diminishing returns for higher amounts of targeted players.
  • Reduced the experience gain of cauchemars and greatly decreased their healing.
  • Statues in the Tindra castle are no longer movable.
  • Monster despawn radius has been increased.
  • Copper legs now correctly increase your health.

We hope you enjoy it!


Posted on: 2016-04-08 15:30:19
Patch notes - 05/04/2015

Another day, another small patch for Ruthless Chaos! Below you can read the changes that come with it (mostly minor changes).

  • Several new world events and bosses have been added to the game.
  • Nirhal should (at long last) be fixed and no longer crash the server when swapping between phases. We apologize for all the problems that this boss has been causing.
  • A new friendly Pha'iun has been added in the Realm of Khur'obaros. Both will also now sell prismatic bolts and crystalline arrows, and will refill your refillable potions.
  • Spectres have been removed from the Ghastly Silencer/Mindspawn area.
  • Increased the movement speed of elvish conjurers.
  • Increased the range of the Terror Spreader to 5, but decreased its distance fighting increase to 2.
  • Blue roses should no longer debug the client.
  • The damage of orc warlords and orc leaders has been slightly reduced.

We hope you enjoy them! See you around Elendia! :)


Posted on: 2016-04-05 23:27:14
Patch notes 01/04/2016

With today's patch, the following things have been added into the game:

  • Several new items have been added to the game! Make sure to download the new client version (3.2) or you might experience game crashes! Download here: http://ruthlesschaos.com//index.php/p/v/downloads
  • Nirhal has been fixed and should no longer crash the server.
  • A new area, together with a new unique boss have been added to Hell after the ghastly portal. Which will be the first team to defeat the mighty Imperial Chimera?
  • The droprate of sardonyxes has been significantly increased.
  • Devourer of souls, shatterer of spirits and flesh ravager now grant 70/80/60 increased health respectively.
  • Captain Ania's outpost is now located in eastern Frisiga, instead of Tindra.
  • Blue roses should now be stackable.
  • The cooldown of Wolf form has been reduced to 40 seconds. 
  • Wild growths are now usable in Wolf Form.
  • Magic alloy potions should now work properly.
  • Challenger booze is now an elixir (instead of a battle potion) and its alchemy recipe has been changed.
  • Exit teleports have been added for the ice and energy overlords.

We hope you enjoy the changes! Good luck ingame :)


Posted on: 2016-04-01 23:24:38
Update information

The first game update of the season is here! Make sure to download (http://ruthlesschaos.com//index.php/p/v/downloads) the new client version (3.1) or you might experience game crashes!

With this update we have included lots of new items, creatures and world events that you will discover while exploring the world of Ruthless Chaos. You will also soon notice some new blacksmithing and alchemy recipes that have been included in the update. And while not included in the notes below to avoid spoilers, many creatures have had their loot modified.

Also, the following fixes/adjustments have been done:

  • The damage of Strong ethereal spear has been greatly increased. It now costs 75 mana.
  • Haste spells have been reworked. Charge now costs 85 mana, it's speed increase reduced from 90% to 70%, it's duration increased from 5 to 10 seconds. Swift foot now costs 160 mana, it's speed increase has been reduced to 60%, it's duration increased to 15 seconds and it no longer prevents the paladin from attacking or casting spells.
  • A small depot has been added to Port Sarlin.
  • The base chance of the goblin raffle has been greatly increased.
  • Battle stance melee damage increased has been reduced to 35% from 40%.
  • Most creatures in the hellish realm now drop sardonyxes as a rare drop.
  • Blessing of power now correctly increases your magic level rate by 15% instead of your experience gain rate.
  • Fixed a bug where players who died in the deathmatch event would sometimes count like a normal death.Fierce Orcs are no longer summonable or convinceable.
  • You may no longer attack yourself with sudden death runes.
  • Blazing staff now attacks like a normal wand, as intended.
  • Fixed a bug that allowed players to get stuck in Doctor Robinson's laboratory.
  • Fixed a bug that would sometimes cause the server to crash when the chosen undead teleported away.
  • Fixed a bug that allowed players to equip some pieces of gear skipping the level and vocation requirements.
  • Greatly reduced the spawntime of the elemental overlords.
  • Serpent spawns and medusae now have a slight death resistance.

We hope you enjoy it, and again, don't forget to download the new client version!


Posted on: 2016-03-23 23:21:15
Patch notes - 11/03/2016

With today's patch, the following things have been added into the game:

  • Several elements of Frisiga have been modified and some new routes have been added in order to make navigation through the icy steppes a bit easier.
  • An emergency exit has been added to Tauren Dungeon just before the bossfight against General Murius.
  • Added a new guild command: !bonus or !bonuses now displays your active guild bonuses when said in guild chat.
  • Added the new spell Conjure Blank Rune (adori blank), which conjures a blank rune for 70 mana.
  • Players taking the "Amphibian threat" task (slaying Korzar) now get a mapmark with a hint about his hideout.
  • Copper tier items and other special items should now be sellable to NPCs.
  • Added a level requirement to some quests to prevent abuse.
  • Desintegrate runes should now destroy all movable items from a field, as intended.
  • Alchemy potions that provide health/mana regeneration should now be working properly.
  • Several mapbugs and typos have been fixed.

We hope you enjoy the changes! Good luck ingame :)


Posted on: 2016-03-11 19:28:21